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NPC Generator

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Chad Kirby, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His red hair is long and unkept. His fierce hazel eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born on a small isolated farm. His father was a soldier and died while he was still young. Chad was left his father's suit of armor and trained in its use and care. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Nature, Military. Occupation: Barrister

Voice: Speaks through clenched teeth

Attributes [hide]

Chad Kirby, Male Human Aristocrat 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 51 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)11 (+0) 14 (+2)9 (-1)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 500 gp. Emerald (1000 gp).


Social Check DCs


Gilbert Deighton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Bard school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.

Motivation: Find a way to reverse the transformation of his brother; and he feels threatened by others

Ideals: Disciplined, Professionalism, Gifted. Bonds: Attractive, Mentor. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Gilbert Deighton, Male Human Bard 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 6 (-2)8 (-1) 15 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Hourglass.


Social Check DCs


Gomory Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He works hard and plays hard.

History: He was born in the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Shy, Hedonist. Bonds: Immigrant, Adventurer. Occupation: Laborer

Voice: American accent

Attributes [hide]

Gomory Gladstone, Male Human Wizard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)14 (+2) 11 (+0)18 (+4)
Skills Acrobatics +0, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


Balimaar Weld, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely yellow suit with brown socks and a vest with buckled shoes. His hair is brown and very short. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Gifted, Impeccable. Bonds: Poor, Family, Enemies. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Balimaar Weld, Male Human Rogue 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 9 (-1)12 (+1)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Diggory Soames, Male Human [Permalink]

Personal [hide]

Description: This man wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case, and sports empty pouches on his belt. His hair is always cut to a buzz. His eyes are a pleasant blue.

Personality: He is a Dilettante first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and wants his loneliness to end

Flaws: Hedonist. Bonds: Job, Rich, Adventurer, Has a crush. Occupation: Dilettante

Voice: Spits and sputters

Attributes [hide]

Diggory Soames, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)15 (+2) 14 (+2)17 (+3)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. Red-brown spinel (110 gp). Deep blue spinel (600 gp). Fiery yellow corundum (500 gp).


Social Check DCs

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