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Advanced [show]


Percival Hayden, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He sports white clothing, slightly heavier than average wear. His hair is long and golden with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His green eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Professionalism. Flaws: Shy, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Percival Hayden, Male Human Druid 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Ramsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is renowned for his bright grey suits and hats. He wears his hair in dreadlocks. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He misses his home and complains about the freezing weather, even in summer.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the south, certain he would find work there.

Motivation: To clean up the streets; and to protect his home

Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Immigrant, Guardian. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Norman Ramsey, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 7 (-2)16 (+3) 11 (+0)6 (-2)
Skills Athletics +3, Intimidation +0
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp.


Social Check DCs


John Yorke, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear white clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. His golden hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's repulsed by the PC; and he's looking for his big break

Flaws: Antagonistic. Bonds: Slave, Has a crush, Rich, Adventurer. Occupation: Carter

Voice: Italian accent

Attributes [hide]

John Yorke, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 37000 sp. Silver pearl (50 gp). Jet (50 gp). Lapis lazuli (4 gp). Red spinel (50 gp).


Social Check DCs


Anselm Anderton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a crossbow. His long white hair reaches down to his waist. His eyes are hazel and catlike.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Optimist, Justice. Bonds: Rich, Adventurer. Occupation: Servant

Voice: Prounounces S like Z

Attributes [hide]

Anselm Anderton, Male Human Aristocrat 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)12 (+1) 12 (+1)10 (+0)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp.


Social Check DCs


Guy Brixton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his hand crossbow. His hair is blonde, silky, and of moderate length. He has gleaming, smiling amber eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Guy took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Priest and was forced into it by his family.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Priest

Voice: American accent

Attributes [hide]

Guy Brixton, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs

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