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Advanced [show]


Don Fulton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His head has been shaved. He wears an eyepatch.

Personality: He is overprotective of those who hire his services. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to loving parents in a slum to the east. He helped his father out around the business and became quite the natural. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Flaws: Ugly. Bonds: Guardian, Military, Poor, Job. Occupation: Sellsword

Voice: Pirate accent

Attributes [hide]

Don Fulton, Male Human Rogue 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 6 (-2)15 (+2) 16 (+3)11 (+0)
Skills Nature +4, Stealth +5
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Raymond Lindsay, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. He wears his black hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Raymond began to lead the lost caravan. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A deep hatred of gnolls; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Religious, Enemies. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Raymond Lindsay, Male Human Druid 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 27 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)9 (-1) 5 (-3)15 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Geoffrey Ansley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is blonde. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Marshal.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Enemies. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Geoffrey Ansley, Male Human Cleric 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 200 gp. Brass mug with jade inlays (600 gp). Black velvet mask with numerous citrines (110 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp).


Social Check DCs


Chad Vance, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears an entirely tan suit with blue socks and a vest with buckled shoes. He has a small bristly mustache and wavy blonde hair. His eyes are gray and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Rich, Family. Occupation: Map Maker

Voice: Stutters

Attributes [hide]

Chad Vance, Male Human Adept 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 200 gp. Carnelian (40 gp). Hematite (10 gp). Hematite (10 gp). Jasper (40 gp).


Social Check DCs


Odo Bing, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. With a patchy white beard and wild white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his mother.

History: He is the product a well kept family trust fund and as such has never really known need. Cursed with lycanthropy at a very young age, Odo has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Insane, Disease. Bonds: Enemies, Rich. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Odo Bing, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)8 (-1) 8 (-1)12 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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