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Advanced [show]


Gunter Kenley, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He wears his silver hair up in a very large beehive style do. He wears an eyepatch.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Ugly. Bonds: Immigrant, Adventurer, Military. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Kenley, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)13 (+1) 17 (+3)12 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Hunter Chatham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his chestnut hair in a pixie cut. He has a dull look in his violet eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He now spends his time doing works of charity.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Immigrant, Nature, Enemies. Occupation: Fletcher

Voice: Hissing voice

Attributes [hide]

Hunter Chatham, Male Human Commoner 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)18 (+4) 12 (+1)13 (+1)
Skills Intimidation +4, Investigation +7
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Druidic, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 5000 sp. White pearl (70 gp). Bloodstone (30 gp). Rose (30 gp).


Social Check DCs


Shane Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his long red hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Calm and collected, he is a well trained Mortician. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Mortician for hire.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Ugly, Addict. Bonds: Job, Rich. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Shane Tickle, Male Human Druid 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 8 (-1)16 (+3)
Skills Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Moss agate (11 gp). Chrysoprase (70 gp).


Social Check DCs


Anthony Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. His silver hair is kept up in a ponytail inside a broad hat. He wears an eyepatch.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Anthony lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Merchant father left him crippled. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a architect and was forced into it by his family

Flaws: Ugly, Emotional, Disease. Bonds: Military, Family. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Anthony Ramsay, Male Human Expert 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)9 (-1) 13 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Lance York, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a robe, a symbol of strength around his neck, and a shortspear on his belt. His clothes are grease stained in places. He wears his hair in dreadlocks. He has gleaming, smiling green eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lance is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Emotional. Bonds: Poor, Immigrant. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Lance York, Male Human Ranger 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)8 (-1) 13 (+1)9 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Blue quartz (14 gp). Golden pearl (130 gp). Jet (130 gp). Onyx (70 gp). 1 Minor magic item.


Social Check DCs

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