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Advanced [show]


Gerard Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his quarterstaff ready. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and beady.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Nature, Job. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Gerard Gentry, Male Human Commoner 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)14 (+2) 15 (+2)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Thomas Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple violet robe with grey stripes complete with hood. His hair is long and silver with streaks of white, and is pulled back with small violet clips. His beard is white, braided, and well cared for. This gray eyed easterner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the east. While studying, he fell in love. They married and had a son. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his son; and he is currently in port desperately looking for someone to get him out

Flaws: Secretive. Bonds: Slave, Immigrant, In love, Family. Occupation: Slave Trader

Voice: pre-pubescent

Attributes [hide]

Thomas Pinkerton, Male Human Warrior 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 31 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 6 (-2)19 (+4)
Skills Intimidation +7, Investigation +5
Senses Passive Perception 8
Languages Common, Druidic, Terran
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 70 pp. Rhodochrosite (8 gp). Violet garnet (1000 gp). Golden yellow topaz (1000 gp). Onyx (70 gp). 1 Minor magic item.


Social Check DCs


Raymond Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple white robe with brown stripes complete with hood, and carries greatswords. He has shaved his head bald. He has several tiny sapphire earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 9 years.

Motivation: He is greedy.

Ideals: Fighting, Joker, Gifted. Bonds: Rich, Job. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Raymond Dalton, Male Human Fighter 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)8 (-1) 16 (+3)10 (+0)
Skills Performance +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 80000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left leg appears badly burned and disfigured. He wears a deerstalker hat to hide his balding. His eyes are hazel and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born to loving parents in a slum to the east. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants revenge against dire rats; and revenge

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Body Guard

Voice: Hollow voice

Attributes [hide]

Gerard Mitchell, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Wymar Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His tied-back hair is golden. He has amber eyes and a blue hat with a brown feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Merchant for hire.

Motivation: To clean up the streets; and wants to open a new tavern

Flaws: Shy, Disease. Bonds: Adventurer, Job, Guardian. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar Clayden, Male Human Wizard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)13 (+1) 10 (+0)13 (+1)
Skills Intimidation +4, Nature +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 40000 cp.


Social Check DCs

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