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Advanced [show]


Godfrey Axton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His green eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Godfrey Axton, Male Human Wizard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Trym Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a green scarf, and he perpetually has his hand crossbow ready. His moppish white hair is in a traditional bowl cut. His amber eyes lackadaisically let the world flow into them.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting, Philantrophist. Bonds: Enemies, Slave, Nature. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Trym Brixton, Male Human Adept 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)14 (+2) 9 (-1)7 (-2)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 9
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Soames, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears tattered old clothes. His black hair is smooth and relatively long. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gerard was born the youngest of three triplets. His first spouse was a Fletcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: Meet up once more with his childhood friend; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Unemployed

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Soames, Male Human Aristocrat 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Rhodochrosite (4 gp). Rhodochrosite (4 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Manfred Hale, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His blonde hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with his god.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Someone believes him a fraud; and a deep hatred of gnolls

Ideals: Fighting. Bonds: Attractive, Immigrant, Religious, Enemies, Slave. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Manfred Hale, Male Human Barbarian 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 60 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Infernal, Goblin
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 600 gp.


Social Check DCs


Reynard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. His brown hair is knotted and matted. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is harsh and unforgiving.

History: When he was but 7 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Reynard took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature, Adventurer. Occupation: Beggar

Voice: Low rumbling, strings words together

Attributes [hide]

Reynard Eastaughffe, Male Human Barbarian 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 5 (-3)7 (-2) 13 (+1)12 (+1)
Skills Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 80 pp.


Social Check DCs

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