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NPC Generator

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Advanced [show]


Chad Yardley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. His hair is white and curly. His eyes are amber and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his old friends.

Flaws: Shy, Insane. Bonds: Attractive, Adventurer, Rich. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Chad Yardley, Male Human Monk 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills Performance +3, Stealth +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 700 gp. Malachite (11 gp). Iolite (40 gp). Rose (40 gp). Smoky quartz (40 gp).


Social Check DCs


Hunter Snowdon, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a large black jacket. He is an epitome of beauty. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. He is obsessed with a lost civilization.

History: Hunter was born in the north. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. In the meantime he has taken over work as a Miller and occasionally as a mercenary.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he desires power and/or immortality

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Adventurer, Job. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Hunter Snowdon, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)8 (-1) 17 (+3)17 (+3)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Denholm, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear blue tank tops with black pants. With bright brown hair and a scraggly beard. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 8 years.

Motivation: Expand his business; and money/treasure

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Rich, Job. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Miles Denholm, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 16 (+3)9 (-1)
Skills Athletics +2, Persuasion +1
Senses Passive Perception 13
Languages Common, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Obsidian (4 gp). Golden yellow topaz (600 gp). 1 Masterwork Common Melee.


Social Check DCs


Balimaar Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Balimaar has worked very hard to control his curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Fighting. Flaws: Hedonist, Disease. Bonds: Poor. Occupation: Stylist

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Walpole, Male Human Rogue 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)17 (+3) 8 (-1)7 (-2)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Auran, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3000 sp. 1 Small steel mirror. 1 Masterwork manacles. 1 Small steel mirror.


Social Check DCs


Reynard Lincoln, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Reynard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast plains. His necromantic abilities were realized during a raid on his village. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Gifted. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Reynard Lincoln, Male Human Cleric 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +0, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs

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