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NPC Generator

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Advanced [show]


Heward Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He wears a small hat to cover his moderate length silver hair. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born at the edge of vast island. After coming to the age of reason, Heward took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother

Ideals: Optimist, Artistic, Gifted. Bonds: Family, Nature. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Heward Myerscough, Male Human Paladin 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)7 (-2) 18 (+4)11 (+0)
Skills Performance +3, Religion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 700 gp.


Social Check DCs


Drogo Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His black hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Drogo will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Mundane. Bonds: Religious, Job, Rich. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Hale, Male Human Sorcerer 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 12 (+1)7 (-2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 32000 sp. 1 Holy water. 4 Acid flasks. 1 Everburning torch. 4 Alchemist’s fire.


Social Check DCs


Bertram Royal, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. With a patchy chestnut beard and wild chestnut hair. He has a dull look in his blue eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants to meet his childhood hero

Ideals: Professionalism. Flaws: Shy. Bonds: Religious, Adventurer, Enemies. Occupation: Bookbinder

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Royal, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)16 (+3) 15 (+2)16 (+3)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Infernal, Giant, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 5000 sp. 1 Tanglefoot bags. 4 Smokesticks.


Social Check DCs


Gilbert Braxton, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a tan shirt with thin violet vertical stripes and brown pants. His clothes are grease stained in places. His white hair is singed and shortened. His eyes are blue and beady.

Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Humans. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born to loving parents in a slum to the north. A few years later when the south was not economically sound they moved to his current location. He has never given up on his painting dream.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Gilbert Braxton, Male Human Warrior 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)10 (+0) 10 (+0)17 (+3)
Skills Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 600 gp. Black star sapphire (1500 gp). Chrysoberyl (50 gp). Jade (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a tan low-cut shirt, and a feathered hat upon his head. He is portly but not overly obese. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Fortune-teller business at a young age. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.

Motivation: Wants to raise his children well; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Addict. Bonds: Job, Adventurer, Family. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Theobald Hallewell, Male Human Barbarian 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)11 (+0) 13 (+1)17 (+3)
Skills Deception +6, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 40000 cp.


Social Check DCs

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