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NPC Generator

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Advanced [show]


Trey Trollope, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a blue coat over a yellow low-cut shirt, and a feathered hat upon his head. He is tall, broad shouldered and powerfully built. He wears his white hair up. He has green eyes and a blue hat with a yellow feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot resist a sob story and will often dote over anyone who has one.

History: Trey was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Detective. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Secretive. Bonds: Job, Adventurer. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Trey Trollope, Male Human Adept 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)16 (+3) 14 (+2)11 (+0)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common, Sylvan, Infernal, Goblin
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Roger England, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.

History: He was born blind and as such lacked many opportunities for work. His mother was a soldier and died while he was still young. Roger was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Enemies, Military. Occupation: Armorer

Voice: growls and snarls, animalistic

Attributes [hide]

Roger England, Male Human Wizard 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 16 (+3)18 (+4)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 300 gp.


Social Check DCs


Bertram Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is drawn into a tight pony tail with a cross scrunchie. His blue eyes peer out from beneath his top grey hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Bertram Oakley, Male Human Fighter 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills History +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Odo Soames, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: While he acts the brute, he is far gentler than he would appear. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Gifted from a young age, Odo studied abroad. His childhood dream was to be a Butcher, but he was a colossal failure. He inherited the family business which he has now maintained for 14 years.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and expand his business

Ideals: Fighting, Gifted. Bonds: Poor, Attractive, Job. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Odo Soames, Male Human Warrior 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 25 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 16 (+3)5 (-3)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal, Dwarven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Randal Merton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. His brown hair, when down, is lengthy. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the west to a Sellsword, Randal learned a great deal about his mother's area of expertise. Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Nature. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Randal Merton, Male Human Adept 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 8 (-1)8 (-1)
Skills History +4, Intimidation +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Chalcedony (70 gp). Freshwater pearl (4 gp). Deep green spinel (80 gp). 1 Minor magic item.


Social Check DCs

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