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Advanced [show]


Theobald Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a faded coat and loose pants complete with feathered hat. His hair is blonde, silky, and of moderate length. His eyes are gray and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Sold as a small child to a wizard, Theobald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He tends to his Bookbinder job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Emotional. Bonds: Attractive, Immigrant, Mentor, Job. Occupation: Bookbinder

Voice: Italian accent

Attributes [hide]

Theobald Bradshaw, Male Human Adept 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 14 (+2)7 (-2)
Skills Investigation +2, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1300 sp.


Social Check DCs


Everard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a brown low-cut shirt, and a broad hat upon his head. His hair is golden and very short. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Shipwright business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and expand his business

Ideals: Philantrophist. Flaws: Racist. Bonds: Job, Family, Adventurer. Occupation: Shipwright

Voice: Australian accent

Attributes [hide]

Everard Hayhurst, Male Human Aristocrat 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Brixton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with wide-brimmed hat. He is bald on top and has large golden tufts of hair around his ears. His face is scarred and worn.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was always a brilliant, if unscrupulous mind. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Flaws: Ugly, Sensitive, Insane. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Dustin Brixton, Male Human Ranger 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 15 (+2)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


John Garrick, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears professional attire. His brown hair is smooth and relatively long. His amber eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Dilettante. He turns his eye from what people do, preferring to live and let live. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new dilettante responsibilities is difficult

Bonds: Attractive, Job, Military, Rich. Occupation: Dilettante

Voice: Speaks with lips pursed

Attributes [hide]

John Garrick, Male Human Ranger 10
Medium (5'1") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 98 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 19 (+4)14 (+2) 10 (+0)17 (+3)
Skills Arcana +6, Insight +4
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 250 pp. Onyx (40 gp). Alexandrite (800 gp). Rock crystal (40 gp). Violet garnet (800 gp). Obsidian (5 gp). Moss agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Shelley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in black turtlenecks beneath a blue coat with violet slacks. He keeps his brown hair in a pixie cut. His eyes are gray and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Find a way to reverse the transformation of his sister; and wants a kiss

Ideals: Joker. Flaws: Secretive. Bonds: Immigrant, Family, Has a crush. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Shelley, Male Human Barbarian 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 65 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)14 (+2) 8 (-1)14 (+2)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Auran, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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