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NPC Generator

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Advanced [show]


Don Axton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. His auburn hair is lengthy and is close to two feet long. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a great chef.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Disease, Insomniac. Occupation: Bounty Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Don Axton, Male Human Monk 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)14 (+2) 9 (-1)11 (+0)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 700 gp.


Social Check DCs


Hunter Nibley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear green pants and tee shirts. He keeps his golden hair in a flapper bob. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Hunter was born in the north. At a young age he loved to build and create. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Hunter's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To end his boredom; and he is content

Ideals: Persistence. Flaws: Ugly, Antagonistic, Mundane. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Hunter Nibley, Male Human Fighter 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Palomarez, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. His silver hair and beard is wavy and long. His green eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: Expand his business.

Flaws: Cynical, Disease. Bonds: Attractive, Job, Rich. Occupation: Bricklayer

Voice: Speaks in third person

Attributes [hide]

Aldous Palomarez, Male Human Warrior 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 40 pp. Obsidian (10 gp). Deep blue spinel (500 gp). Obsidian (10 gp). Tourmaline (160 gp). 1 Minor magic item.


Social Check DCs


Bernard Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of death on his torso. He has a moderate pudge and is not very fit. His moppish brown hair is in a traditional bowl cut. His gray eyes peer out from beneath his deerstalker black hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to loving parents in a slum to the east. He helped his father out around the business and became quite the natural. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Joker. Flaws: Impulsive, Insomniac. Bonds: Poor, Job. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Bernard Stanton, Male Human Monk 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)6 (-2) 13 (+1)16 (+3)
Skills Nature +1, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. Iolite (30 gp). Chrysoprase (30 gp).


Social Check DCs


Ernest Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his pickaxe. His red hair is singed and shortened. He has gleaming, smiling green eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Ernest hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls.

Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Enemies. Occupation: Performer

Voice: Speaks with a cold

Attributes [hide]

Ernest Dumph, Male Human Bard 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)9 (-1) 15 (+2)18 (+4)
Skills Acrobatics +7, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10 pp. 4 Alchemist’s fire. 1 Everburning torch. 6 Acid flasks. 4 Alchemist’s fire.


Social Check DCs

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