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NPC Generator

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Advanced [show]


Wymar Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He wears his red hair up in a very large beehive style do. He has brown eyes and a tan hat with a brown feather.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He believes the world needs to unite to get rid of brigands once and for all.

History: Wymar was raised in a hard working conservative environment. His childhood dream was to be a Healer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero

Bonds: Rich, Adventurer, Enemies, Job, Religious. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Wymar Denholm, Male Human Aristocrat 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)12 (+1) 15 (+2)7 (-2)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2500 sp. 1 Masterwork Common Melee.


Social Check DCs


Dustin Blakeley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of greatswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the north to a Doctor, Dustin learned a great deal about his father's area of expertise. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he feels threatened by others

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Rich, Job. Occupation: Doctor

Voice: Creaky witch voice

Attributes [hide]

Dustin Blakeley, Male Human Ranger 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)10 (+0) 8 (-1)14 (+2)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Trym Darby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple white robe with black stripes complete with hood. His white hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He comes from a rich western family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Darby, Male Human Commoner 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)9 (-1) 15 (+2)8 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ernest England, Male Human [Permalink]

Personal [hide]

Description: He wears a violet coat over a white low-cut shirt, and a top hat upon his head. He carries with him a set of warhammers on his belt, each one with a amethyst on the hilt. He wears his chestnut hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the west to a Dilettante, Ernest learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Fighting, Optimist. Flaws: Racist. Bonds: Job, Attractive. Occupation: Dilettante

Voice: Thin and wheezing

Attributes [hide]

Ernest England, Male Human Rogue 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 14 (+2)15 (+2)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp.


Social Check DCs


Nicholas Gresham, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His wide-brimmed hat is riddled with cuts and holes. His gray eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a wizard, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Mentor. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Nicholas Gresham, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)16 (+3) 12 (+1)14 (+2)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Giant, Terran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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