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NPC Generator

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Advanced [show]


Don Blyth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He has a moderate pudge and is not very fit. His hair is white, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Herbalist business at a young age. A freak accident while working with his Adventurer father left him crippled. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Revenge; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Opinionated. Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Herbalist

Voice: Uses sign language

Attributes [hide]

Don Blyth, Male Human Paladin 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)18 (+4) 12 (+1)12 (+1)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Auran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 6000 cp.


Social Check DCs


Justin Wesley, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he prefers to wear blue clothing when he does not wear armor. His head has been shaved. He has several tiny jet earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Justin grew up listening to his mother's many stories. His necromantic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He doesn't get along with people that don't share his tastes; and he's looking for his big break

Ideals: Impeccable, Gifted. Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Justin Wesley, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 4 (-3)15 (+2) 14 (+2)13 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Geoffrey Barlow, Male Human [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. He has gleaming, smiling gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy and tries to find solutions quickly.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and doesn't want to be a animal trainer and was forced into it by his family

Ideals: Professionalism, Gifted. Flaws: Lazy, Addict. Bonds: Debt. Occupation: Animal Trainer

Voice: Spits and sputters

Attributes [hide]

Geoffrey Barlow, Male Human Wizard 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)14 (+2) 12 (+1)9 (-1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 1 Tanglefoot bags.


Social Check DCs


Miles Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large tan jacket. His deerstalker hat is riddled with cuts and holes. His eyes are a pleasant green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.

History: Miles was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Ugly, Sensitive. Bonds: Family. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Miles Halsey, Male Human Aristocrat 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)14 (+2) 17 (+3)11 (+0)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Infernal, Aquan
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4

Possessions: 5000 sp. Chalcedony (40 gp). Fiery yellow corundum (1200 gp). Emerald (1200 gp). Amber (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Clinton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. He wears a feathered hat to cover his moderate length blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great joy in being the best Dyer in town.

History: Heward lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Dyer job and began his own company from there.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Insomniac, PTSD. Bonds: Poor, Job, Family. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Heward Clinton, Male Human Adept 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)9 (-1) 9 (-1)12 (+1)
Skills Insight +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Everburning torch. 2 Tanglefoot bags. 1 Everburning torch.


Social Check DCs

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