Aldous Harlan, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long white hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Aldous studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is greedy
Ideals: Gifted. Bonds: Rich, Job, Adventurer. Occupation: Architect
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 31000 sp.
Trym Alton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is dressed in earthy colors with a violet and black handkerchief worn on his left side, marred by beers. His golden hair is drawn into a tight pony tail with a cross scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: A deeply religious man he believes everything happens for a reason. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Sage and occasionally as a mercenary.
Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions
Flaws: Ugly. Bonds: Religious, Job, Military, Adventurer, Enemies. Occupation: Sage
Voice: Irish accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Fiery yellow corundum (500 gp). Golden pearl (90 gp).
Norman Preston, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His hair is long and black with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.
History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Norman's homeland. Norman decided to take the middle way and become a bodyguard. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Professionalism, Fighting. Flaws: Selfish. Bonds: Immigrant, Religious. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 600 gp. 1 Minor magic item.
Rolf Kelsey, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is generally shirtless and showing off his tattooed chest. His black hair, when down, is lengthy. His amber eyes dart from person to person.
Personality: Calm and collected, he is a well trained Spy. He is frequently practicing swordplay.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Spy.
Motivation: Further expansion of business; and find a way to reverse the transformation of his brother
Bonds: Job, Military, Rich, Family. Occupation: Spy
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 6000 sp. Brass mug with jade inlays (500 gp). Silver ewer (40 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Brandon, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears violet leather gloves, a violet jacket, and tight pants. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are brown.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Military, Religious. Occupation: Fortune-teller
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Terran, Infernal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Moss agate (6 gp). Deep green spinel (120 gp). Zircon (70 gp). Red spinel (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
