Heward York, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His long white hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are green.
Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a font of random trivia from the lore and stories he has discovered
History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world
Ideals: Impeccable, Logical. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Godfrey Burton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. He has moderate length auburn hair. He wears a mask on his face.
Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.
History: He was born in the west, but his parents moved at a very young age to the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is untrained/undisciplined, which makes him dangerous.
Motivation: A need for knowledge about a nearby landmark; and money/treasure
Ideals: Professionalism. Flaws: Insane. Bonds: Immigrant, Rich, Adventurer. Occupation: Ploughman
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 28000 cp. Lapis lazuli (13 gp). 1 Minor magic item.
Shane Clifford, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a black collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. His amber eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: When he was but 3 years old his parents immigrated from the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Money/treasure; and to get a good night's sleep
Flaws: Ugly, Insomniac, Insane. Bonds: Rich, Immigrant. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 7 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Kyle Addington, Male Human [Permalink]
Personal [hide]
Description: A 5'8" southern man, he wears brown painted combat armor at almost all times. His silver hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with his god.
History: When he was but 8 years old his parents immigrated from the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the south, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Insomniac. Bonds: Religious, Immigrant. Occupation: Cook
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Undercommon, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp.
Godfrey Shelly, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. With bright black hair and a scraggly beard. His gray eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in a small village he learned the ways of the warrior from his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Fighting. Flaws: Shy. Bonds: Military, Mentor, Enemies. Occupation: Tailor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 46 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 200 gp. Lapis lazuli (8 gp). Moss agate (8 gp). 1 Minor magic item.
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