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NPC Generator

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Advanced [show]


Gunter Digby, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Fisher and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and sabotage a competitor

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Job, Mentor. Occupation: Fisher

Voice: French accent

Attributes [hide]

Gunter Digby, Male Human Rogue 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)10 (+0) 12 (+1)16 (+3)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Roger Walpole, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears many layers of old clothing at all times. His silver hair is braided into rings. His gray eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.

History: Roger was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Human compassion; and wants to open a new tavern

Flaws: Ugly, Racist. Bonds: Poor, Job, Religious, Adventurer. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roger Walpole, Male Human Warlock 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)11 (+0) 12 (+1)8 (-1)
Skills Investigation +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 200 gp.


Social Check DCs


Anselm Churchill, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes, and sports empty pouches on his belt. He keeps his long red hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He has set out to sabotage the competition.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Religious, Enemies, Rich, Job. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Anselm Churchill, Male Human Expert 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 13 (+1)7 (-2) 11 (+0)16 (+3)
Skills Persuasion +6, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1

Possessions: 400 gp. Golden yellow topaz (700 gp). Citrine (60 gp).


Social Check DCs


Raymond Bradly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fancy tan suit. His hair is cut close to his head. He has several tiny aquamarine earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is skeptical of what others tell him and is slow to trust.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Shy, Insane. Bonds: Attractive, Rich, Has a crush. Occupation: Bounty Hunter

Voice: Sore throat, cough

Attributes [hide]

Raymond Bradly, Male Human Warrior 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 23 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)11 (+0) 12 (+1)15 (+2)
Skills History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gunter Branson, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. His red hair is cut short. He has a dull look in his green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Mayor, who enjoyed hunting, Gunter was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive, Nature. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Branson, Male Human Warlock 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 15 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)10 (+0) 11 (+0)13 (+1)
Skills History +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1100 gp. Freshwater pearl (9 gp). Moss agate (9 gp). Moss agate (9 gp).


Social Check DCs

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