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NPC Generator

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Advanced [show]


Simon Ashton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by beers. He wears his brown hair up. His eyes, though not visible through his cowl, are blue.

Personality: Eccentric and domineering, Simon will drive conversation. He also has developed a complete distrust of the Sailor profession.

History: He comes from a rich southern family. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy.

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Simon Ashton, Male Human Druid 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)17 (+3) 8 (-1)18 (+4)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Orc
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Melancon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He wears his chestnut hair up. He tend to wears goggles to shield his eyes.

Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 6 years.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Entrepeneur, Logical. Flaws: Disease. Bonds: Job, Rich. Occupation: Miller

Voice: Shortens vowels

Attributes [hide]

Don Melancon, Male Human Aristocrat 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)18 (+4) 11 (+0)11 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Sylvan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Guy Easton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He tends to wear a tan poncho over his likewise colored trousers and shirt, marred by beers. His blonde hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Adventurer, Family. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Guy Easton, Male Human Druid 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)11 (+0) 11 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Tim Mitchell, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His white hair, when down, is lengthy. He has gleaming, smiling violet eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Masseuse profession.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Architect job and began his own company from there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Tim Mitchell, Male Human Ranger 10
Medium (5'10") Human, Neutral Good (CR 10)
Armor Class 12
Hit Points 62 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)18 (+4) 18 (+4)12 (+1)
Skills Deception +5, Nature +8
Senses Passive Perception 14
Languages Common, Ignan, Abyssal, Halfling, Druidic
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 2000 gp. A roughly beaten golden orb (140 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Sapphire pendant on gold chain (3000 gp). Gold dragon comb with red garnet eye (1800 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp).


Social Check DCs


Ralf Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has no hair. He has several tiny opal earrings on each ear.

Personality: He dislikes all the random violence that takes place in the south. He takes great joy in being the best Architect in town.

History: He got into the Architect business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Architect soon after.

Motivation: Expand his business.

Ideals: Pacifist, Impeccable. Flaws: Ugly. Bonds: Rich, Job. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Ralf Blakeley, Male Human Bard 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs

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