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NPC Generator

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Advanced [show]


Peter Altham, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he dresses like a well dressed Gardener does. His black hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not trust anyone and sleeps with one eye open.

History: He was born blind and as such lacked many opportunities for work. His first spouse was a Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Guard, but doesn't like to broadcast it.

Motivation: An old rival family wants him found.

Flaws: Insomniac, Disease. Bonds: Job, Attractive, Family. Occupation: Gardener

Voice: Pronounces difficult words wrong

Attributes [hide]

Peter Altham, Male Human Monk 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gilbert Dayton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tight fitting white shirt and pants. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady violet eyes.

Personality: Calm and collected, he is a well trained Bounty Hunter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Bounty Hunter

Voice: Relaxed voice

Attributes [hide]

Gilbert Dayton, Male Human Fighter 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 22 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)11 (+0) 14 (+2)10 (+0)
Skills Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 1000 sp. White opal (1200 gp). 1 Minor magic item.


Social Check DCs


Thomas Pickering, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. His blonde hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Thomas was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Flaws: Ugly, Shy, Hedonist. Bonds: Adventurer, Family. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Pickering, Male Human Rogue 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Investigation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 300 gp. Silver comb with moonstones (900 gp).


Social Check DCs


Wymar Everly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in a clean grey cloak covering his clean studded leather. His golden hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady blue eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Wymar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Optimist, Gifted. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Everly, Male Human Warrior 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)9 (-1) 13 (+1)14 (+2)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 11000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Robert Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and green handkerchief worn on his right side. His hair is always cut to a buzz. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Robert lived on a farm with his mother, near the main road leading to a nearby town. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.

Motivation: He loathes his own lifestyle; and to reunite with his absent mother

Ideals: Joker. Flaws: Addict, Depressed. Bonds: Attractive, Family, Debt. Occupation: Blacksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Robert Brownrigg, Male Human Ranger 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 11 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 5 (-3)9 (-1) 8 (-1)18 (+4)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Brass mug with jade inlays (600 gp).


Social Check DCs

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