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NPC Generator

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Advanced [show]


Guy Tindall, Male Human [Permalink]

Personal [hide]

Description: A 5'0" northern man, he wears many layers of old clothing at all times. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of illithids once and for all.

History: He was raised in a plains tribe. A freak accident while working with his Carter mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Ugly, Hedonist, Disease. Bonds: Poor, Enemies, Nature. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Guy Tindall, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 16 (+3)10 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 15000 sp. An abacus with copper, silver and gold markers (180 gp). Gold dragon comb with red garnet eye (1200 gp). Solid gold idol (1000 gp).


Social Check DCs


Lance Brixton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and is well dressed, but even with his fine clothing he looks run-down. His moppish chestnut hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he desires power and/or immortality

Flaws: Terse, Shy. Bonds: Adventurer, Debt, Job. Occupation: Barber

Voice: Whispers

Attributes [hide]

Lance Brixton, Male Human Rogue 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Chalcedony (40 gp). Golden yellow topaz (200 gp). Red garnet (140 gp).


Social Check DCs


Manfred Upton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his monstrous two handed axe ready. His blonde hair is matted, messy, and big. He has gleaming, smiling violet eyes.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Manfred Upton, Male Human Druid 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Thomas England, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a large violet jacket. His hair, while still mostly white, has prominent grey streaks. His fierce amber eyes like to dwell on things.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the east his family was never financially stable. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Thomas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: To get a good night's sleep; and someone believes him a fraud

Ideals: Justice, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Poor, Enemies. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Thomas England, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 11 (+0)18 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raymond Wellington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his monstrous two handed axe. Beneath his clothing is a huge mess of scar tissue. His hair is white and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He has always had a great fascination with Human culture. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Raymond was born with his father's beautiful face. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Armorer for hire.

Motivation: He is currently in port desperately looking for someone to get him out; and human compassion

Ideals: Justice. Flaws: Racist. Bonds: Slave, Attractive. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Raymond Wellington, Male Human Rogue 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)16 (+3) 9 (-1)16 (+3)
Skills Arcana +5, Stealth +0
Senses Passive Perception 9
Languages Common, Sylvan, Celestial, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 60 pp.


Social Check DCs

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