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NPC Generator

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Advanced [show]


Frederick Gentry, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a tight green one piece outfit complete with pants, hood, and a cape. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He became a Body Guard soon after.

Motivation: Retire the richest man in the east; and someone believes him a fraud

Ideals: Disciplined, Entrepeneur. Flaws: Insane. Bonds: Job, Enemies. Occupation: Body Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Frederick Gentry, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)15 (+2) 8 (-1)14 (+2)
Skills Persuasion +5, Survival +2
Senses Passive Perception 9
Languages Common, Celestial, Aquan
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 1000 sp.


Social Check DCs


Hubert Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in a clean pastel cloak covering his clean studded leather. He has auburn hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand his business; and to get a good night's sleep

Ideals: Joker, Justice. Flaws: Mundane, Insomniac. Bonds: Job. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Hubert Wentworth, Male Human Druid 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 8 (-1)9 (-1)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Obsidian (10 gp). Moss agate (10 gp). Malachite (10 gp). 1 Minor magic item.


Social Check DCs


Percival Adley, Male Human [Permalink]

Personal [hide]

Description: This western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. His hair is cut close to his head. His eyes are amber and catlike.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born at the edge of vast island. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the west, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Shy. Bonds: Poor, Immigrant, Attractive, Nature, Adventurer. Occupation: Cartwright

Voice: Strong lisp

Attributes [hide]

Percival Adley, Male Human Fighter 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Insight +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 700 gp.


Social Check DCs


Hubert Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His brown hair is cut jaggedly and amateurishly. He has several tiny ruby earrings on each ear.

Personality: Hubert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. Like his mother and his sister before him, after school he went straight into learning to become a Blacksmith. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Hubert Ramsey, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)11 (+0) 15 (+2)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Malachite (13 gp). Chrysoprase (80 gp). Jet (120 gp). Bloodstone (80 gp). 1 Minor magic item.


Social Check DCs


Godfrey Wharton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his whip. His hair is brown and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted necromantic powers by his dying brother.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Joker, Gifted. Flaws: Antagonistic. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Godfrey Wharton, Male Human Wizard 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 13 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)15 (+2) 14 (+2)14 (+2)
Skills Deception +5, Insight +5
Senses Passive Perception 12
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 600 gp. A roughly beaten golden orb (130 gp).


Social Check DCs

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