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Advanced [show]


Cory Tinley, Male Human [Permalink]

Personal [hide]

Description: This man wears just a black suit, and sports empty pouches on his belt. His chestnut hair, when down, is lengthy. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a mountains tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the west, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and many illithids want him driven away

Flaws: Insane. Bonds: Immigrant, Nature, Military, Enemies. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Cory Tinley, Male Human Rogue 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)14 (+2) 15 (+2)9 (-1)
Skills Investigation +5, Performance +2
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Obsidian (8 gp). White pearl (90 gp). Star rose quartz (20 gp). Banded agate (8 gp).


Social Check DCs


Patrick Blakeley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His brown hair is cut short. His eyes are violet and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Ugly. Bonds: Job, Adventurer, Mentor. Occupation: Mercenary

Voice: Hissing voice

Attributes [hide]

Patrick Blakeley, Male Human Expert 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 17 (+3)8 (-1)
Skills Athletics +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Everard Everly, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and dresses well, typically a more casual-formal manner. His left leg appears badly burned and disfigured. With bright black hair and a scraggly beard. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is calm most of the time but flees social interaction. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Everard Everly, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 400 gp. Aquamarine (1000 gp). Amethyst (110 gp).


Social Check DCs


William Heiser, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, white shirt, and blue tie. He carries with him a set of scythes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His brown hair is kept up in a ponytail inside a Stetson hat. He has hazel eyes and a grey hat with a white feather.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the east to a Painter, William learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted from career to career and currently works as a Painter.

Motivation: He'd like to take his coworkers down a peg; and to be a laborer again

Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

William Heiser, Male Human Ranger 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 9 (-1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Odo Adley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is red. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Optimist, Gifted. Bonds: Rich. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Odo Adley, Male Human Monk 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1200 gp. Aquamarine (1400 gp). Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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