Bertram Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a morningstar on his belt. He carries with him a set of morningstars on his belt, each one with a jet on the hilt. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Humans.
History: He comes from a rich western family. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Fighting, Persistence. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Shoemaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Solid gold idol (400 gp). 1 Banded mail. 1 Chain shirt. 1 Darkwood Buckler.
Dean Dudley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue cloak and cross-gartered green stockings. His brown hair, when down, is lengthy. He has several tiny ruby earrings on each ear.
Personality: He is business-like. He takes instructions and follows them to the letter. Dean is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Dean was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Dean's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: He has money and likes to spend it; and doesn't want to be a seamstress and was forced into it by his family
Ideals: Professionalism, Artistic. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 800 gp.
Gerald Alston, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He wears a small hat to cover his moderate length black hair. His face is covered beneath a completely black helmet.
Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a soldier and died while he was still young. Gerald was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Optimist. Flaws: Depressed. Bonds: Poor, Military. Occupation: Farmer
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 10)
Armor Class 13
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +5
Possessions: 800 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
Hunter Pickering, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear brown clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair is long and red with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His blue eyes peer out from beneath his top brown hat.
Personality: He loves telling others what to do and how they should feel about things. He also is a firm believer in the manly ideal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Ideals: Opinionated. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Gerald Rutherford, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting black shirt and pants. His chestnut hair is cut short. He has gleaming, smiling violet eyes.
Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Adventurer for hire.
Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and marry his brother to traveling adventurers
Ideals: Extrovert. Bonds: Job, Military, Rich, Family. Occupation: Adventurer
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 2500 sp. 2 Tanglefoot bags. 1 Alchemist’s fire. 3 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
