Ralf Rayden, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his black hair down. His eyes are green and beady.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the north, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Revenge; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Immigrant, Adventurer, Enemies. Occupation: Courier
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. Brown-green garnet (40 gp). Tourmaline (40 gp). Bloodstone (20 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Darkwood Buckler.
Miles Lester, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man has the majority of his body covered in plate. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Adventurer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To end his boredom.
Ideals: Opinionated. Flaws: Shy, Mundane, Disease. Occupation: Stableman
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: Gold music box (2000 gp).
Anselm Acton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears baggy yellow pantaloons and a red scarf. With a patchy chestnut beard and wild chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He would rather hide behind his crafts than deal with other people.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Anselm's father didn't care for him much, and the feeling was mutual. He has never given up on his poetry dream.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Artistic. Flaws: Ugly, Insomniac, Antagonistic, Shy. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 11 (+0) | 17 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Ignan, Auran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 11000 cp. Tourmaline (120 gp). 1 Superior lock. 1 Crowbar.
Adelard Blankley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a white and brown handkerchief worn on his left side. He carries a battered whip and tarnished rapier as well. His auburn hair is smooth and relatively long. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His mother raised him in a mountain cabin. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.
Motivation: Money/treasure; and he is unsatisfied with his job
Ideals: Fighting, Joker. Bonds: Slave, Nature, Job, Rich. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 100 gp.
Guy Alton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a brown and blue robe with the hood down. His head has been shaved. His hazel eyes are slightly larger than normal.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is harsh and unforgiving.
History: He got into the Mortician business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He struck the Mortician job and began his own company from there.
Motivation: Sabotage a competitor; and expand his business
Flaws: Ugly, Antagonistic, Racist. Bonds: Job. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Breastplate.
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