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NPC Generator

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Advanced [show]


Geoffrey Kirby, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is typically in his Carter uniform. He has a silver handlebar mustache and slicked back silver hair. His eyes are blue and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He works hard and plays hard.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Merchant, but he was a colossal failure. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Depressed, Hedonist. Bonds: Job, Poor. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Geoffrey Kirby, Male Human Warrior 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)15 (+2) 11 (+0)15 (+2)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common, Aquan, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 400 gp. 1 Masterwork studded leather.


Social Check DCs


John Clare, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing a perfectly clean shirt and pair of pants. With bright brown hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Barber and found it very stressful. He struck the Barber job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

John Clare, Male Human Expert 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills Athletics +5, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Browning, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a long blonde beard with little hanging trinkets. His brown eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. By chance he met his sister recently and the two have been together since.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his absent father

Ideals: Entrepeneur, Gifted, Impeccable. Flaws: Ugly. Bonds: Family. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Diggory Browning, Male Human Adept 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)13 (+1) 9 (-1)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Justin Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his trident. His hair is white, silky, and of moderate length. This amber eyed westerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Banker, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He wants revenge against brigands.

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Justin Graeme, Male Human Paladin 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)10 (+0) 10 (+0)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Gracey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a brown Stetson hat and brown clothes. His tied-back hair is golden. His eyes are violet and catlike.

Personality: Gomory is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he's attracted to the pc

Flaws: Depressed, Impulsive, Mundane. Bonds: Family, Has a crush. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Gomory Gracey, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Red spinel (100 gp). Violet garnet (300 gp).


Social Check DCs

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