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NPC Generator

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Advanced [show]


Ernest Ryley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his silver hair well, parting it to the left. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Bounty Hunter, Ernest learned a great deal about his father's area of expertise. A gifted student he started as a Glassblower, but he got bored and became a Bounty Hunter. He is untrained/undisciplined, which makes him dangerous.

Motivation: His spouse's relatives view him with great suspicion; and to be a glassblower again

Ideals: Philantrophist, Joker. Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

Ernest Ryley, Male Human Monk 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)11 (+0) 7 (-2)12 (+1)
Skills Arcana +2, Stealth +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Patrick Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of scimitars on his belt, each one with a emerald on the hilt. His hair, while still mostly white, has prominent grey streaks. His fierce amber eyes like to dwell on things.

Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not trust anyone and sleeps with one eye open.

History: He was born several months after his mother was called into army service. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Insane, Insomniac. Bonds: Military. Occupation: Barrister

Voice: Mumbles to self between sentences

Attributes [hide]

Patrick Walcott, Male Human Druid 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)13 (+1) 9 (-1)12 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Solid gold idol (200 gp). Large well-done wool tapestry (300 gp). 1 Chain shirt.


Social Check DCs


Hunter Redfield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black tunic with red highlights, and long green pants that bunch up around his shoes and is in decent physical shape. His red hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hunter is combative with any and all who dare try his patience in the slightest.

History: Born in the south to a Sellsword, Hunter learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a Sellsword soon after.

Motivation: He's looking for his big break; and retire the richest man in the south

Ideals: Disciplined, Justice, Entrepeneur. Bonds: Attractive, Job, Adventurer. Occupation: Sellsword

Voice: Sighs a lot, exhausted

Attributes [hide]

Hunter Redfield, Male Human Adept 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills Investigation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 400 gp.


Social Check DCs


Odo Gladstone, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, he is not a threatening figure. He has wavy golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Philantrophist, Fighting. Flaws: Addict, Depressed. Bonds: Family. Occupation: Doctor

Voice: German accent

Attributes [hide]

Odo Gladstone, Male Human Rogue 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 36000 sp.


Social Check DCs


Diggory Conway, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears very tight pants and wife beaters, though occasionally he sports a blue coat. His left leg appears badly burned and disfigured. His long black hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are green.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy and tries to find solutions quickly.

History: His parents moved while he was still in utero so he is the first generation to be born here. Diggory was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Glassblower. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and to unite with his brother

Flaws: Antagonistic, Lazy. Bonds: Immigrant, Family. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Diggory Conway, Male Human Warlock 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)14 (+2) 10 (+0)10 (+0)
Skills Medicine +2, Stealth +1
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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