Henry Budd, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a tan poncho over his likewise colored trousers and shirt. He wears his blonde hair up in a very large beehive style do. His eyes are likewise blue.
Personality: He is extraordinarily eccentric. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born to loving parents in a slum to the west. Cursed with unlife at a very young age, Henry has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.
Motivation: Revenge; and a deep hatred of giants
Ideals: Athletic. Flaws: Insane, Disease. Bonds: Enemies, Poor. Occupation: Server
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp. Smoky quartz (60 gp). Deep blue spinel (700 gp). Silver pearl (160 gp). 1 Chain shirt. 1 Full Plate.
William Wellington, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and is typically in his Mayor uniform. His right hand appears badly burned and disfigured. His golden hair is unkempt and raggedy. His violet eyes dart from person to person.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born to loving parents in a slum to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Mayor.
Motivation: To be a Healer again; and expand his business
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Poor. Occupation: Mayor
Voice: Low range voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
William Hartford, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear flannel. He is an epitome of beauty. His white hair is thinning but still full. His green eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is used to getting what he wants. In part because he is a meticulous planner.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. William took refuge in the old dungeon and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom; and he is content
Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Poor, Nature. Occupation: Miller
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1100 sp.
Hugh Harper, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears baggy pastel pantaloons and a tan scarf. His hair is short and chestnut. His skin is flawless and his amber eyes scan people very quickly.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His childhood dream was to be a Herbalist, but he was a colossal failure. He inherited the family business which he has now maintained for 5 years.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.
Flaws: Antagonistic. Bonds: Attractive, Job, Religious, Enemies. Occupation: Guard
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 4 (-3) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp.
Gerald Langley, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. He wears a wide-brimmed hat to cover his moderate length silver hair. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a wizard, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Mentor. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 7000 sp.
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