Patrick Gracey, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears red cloth garments or leather armor, and is pretty ugly. He has no hair. His eyes are green and beady.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He never wears the same outfit twice, unless he absolutely has to.
History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Patrick was left his mother's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Carter
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 11000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
John Kendall, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He tends to wear a tan poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. He has styled his golden hair well, parting it to the right. He has gleaming, smiling blue eyes.
Personality: He is extraordinarily eccentric. He works hard and plays hard.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. A few years later when the south was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A deep hatred of giants.
Flaws: Insane, Hedonist. Bonds: Immigrant, Religious, Enemies. Occupation: Mortician
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 3 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 5 (-3) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: Brown-green garnet (50 gp).
Raymond Blythe, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He is bald on top and has large red tufts of hair around his ears. His gray eyes have a joyful gleam in them most of the time.
Personality: He likes to make people angry or surprised. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.
Motivation: He doesn't get along with people that don't share his tastes; and expand his business
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Insane. Bonds: Rich, Job. Occupation: Bather
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1000 sp. 1 Masterwork Common Melee.
Clerebold Watson, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length black hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a forest tribe. Clerebold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted martial powers by his dying sister.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Family, Nature. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Hunter Riley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his hand crossbow ready. His silver hair is styled in orderly dreadlocks. His eyes are violet and beady.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.
History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Fighting, Opinionated, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
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