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Advanced [show]


Hugh Langley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Bricklayer uniform. He is portly but not overly obese. His hair is red and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Hugh wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the east to a Bricklayer, Hugh learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has worked as a Bricklayer like his father before him.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Bricklayer

Voice: Farmer accent

Attributes [hide]

Hugh Langley, Male Human Ranger 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2800 sp.


Social Check DCs


Robert Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is cut short. His fierce blue eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Philantrophist, Fighting. Flaws: Antagonistic, PTSD. Bonds: Adventurer. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Robert Yeardley, Male Human Rogue 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 17000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Finely wrought small gold bracelet (40 gp). 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Nicholas Van Es, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His right hand appears badly burned and disfigured. His red hair is lengthy. His hazel eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Nicholas and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Mentor, Military. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Nicholas Van Es, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 12 (+1)8 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp. Black velvet mask with numerous citrines (70 gp). Large well-done wool tapestry (200 gp). 2 Smokesticks. 1 Everburning torch. 1 Holy water.


Social Check DCs


Hubert Braxton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he very much looks the part of a Slave Trader. His auburn hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great joy in being the best Slave Trader in town.

History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. His childhood dream was to be a Ruler, but he was a colossal failure. In the meantime he has taken over work as a Slave Trader and occasionally as a mercenary.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Slave Trader

Voice: High pitched, excited

Attributes [hide]

Hubert Braxton, Male Human Wizard 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 13 (+1)17 (+3)
Skills Athletics +5, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Fidget, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His hair is brown and very short. His eyes are gray.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his mother was called into army service. His family was turned out during the war. He and his family wandered east to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Joker. Flaws: PTSD. Bonds: Military, Adventurer. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Odo Fidget, Male Human Barbarian 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 46 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)9 (-1) 7 (-2)13 (+1)
Skills Sleight of Hand +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 18000 cp.


Social Check DCs

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