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Advanced [show]


Everard Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of the sun god on his torso. He has a moderate pudge and is not very fit. With bright black hair and a scraggly beard. His eyes are a pleasant gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Everard lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Selfish. Bonds: Family, Adventurer, Job. Occupation: Ploughman

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Everard Thorpe, Male Human Sorcerer 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)16 (+3) 14 (+2)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 900 gp. Red garnet (160 gp). Golden yellow topaz (300 gp).


Social Check DCs


Anselm Beitz, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a large brown jacket. He has a long blonde beard with little hanging trinkets. He has a tattooed face.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Religious, Has a crush. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Anselm Beitz, Male Human Bard 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 700 gp. Azurite (11 gp). Golden yellow topaz (200 gp). Alexandrite (200 gp). Amethyst (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Addington, Male Human [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. His hair is long and red with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Stoic and calm, he prefers to meditate than take action. He feeds upon the attention of others.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the south, certain he would find work there.

Motivation: He is greedy.

Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Immigrant, Rich. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Richard Addington, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Clerebold Soames, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a blue vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are gray and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Clerebold hails from a village terrorized by illithids. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Clerebold Soames, Male Human Cleric 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)5 (-3) 6 (-2)4 (-3)
Skills Acrobatics +3, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2800 sp. Moss agate (13 gp). Jasper (60 gp). Chrysoprase (60 gp).


Social Check DCs


Miles Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt, and he perpetually has his quarterstaff ready. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He acts crazy and hedonistic. He uses divination through singing.

History: He was born in the west, but his parents moved at a very young age to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted druidic powers by his dying brother.

Motivation: Seeks redemption.

Ideals: Fighting, Gifted. Flaws: Hedonist, Insane. Bonds: Immigrant. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Miles Snowdon, Male Human Adept 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 2200 sp. Moonstone (70 gp). Rich purple corundum (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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