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Advanced [show]


Theodoric Coombs, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. He is portly but not overly obese. He has styled his red hair well, parting it to the right. His blue eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. During his travels, Theodoric and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Theodoric discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Theodoric fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Theodoric Coombs, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 16 (+3)7 (-2)
Skills Deception +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ralf Easton, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with yellow highlights, and long brown pants that bunch up around his shoes, and carries greatswords. His hair is cut close to his head. He has a dull look in his green eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Ralf was born in the east. At a young age he loved to build and create. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better kind of golem.

Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero

Ideals: Fighting, Persistence. Flaws: Antagonistic, Fearful. Bonds: Religious, Adventurer. Occupation: Blacksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Ralf Easton, Male Human Aristocrat 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)10 (+0) 11 (+0)14 (+2)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 700 gp.


Social Check DCs


Kody Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his pastel robe. His red hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Brewer father left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Disciplined, Philantrophist, Impeccable. Flaws: Disease. Bonds: Job. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Kody Wilberforce, Male Human Monk 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)17 (+3) 17 (+3)12 (+1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Auran, Elven, Celestial
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 900 gp.


Social Check DCs


Norman Clinton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a morningstar. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Opinionated, Logical, Gifted. Bonds: Rich, Military. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Norman Clinton, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 gp.


Social Check DCs


Balimaar Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown armored body suit, with a simple blue line shooting up and back down. His hair is chestnut, silky, and of moderate length. His amber eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Locksmith in town.

History: Balimaar was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: To be a Bricklayer again; and wants to open a new tavern

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Balimaar Kitchur, Male Human Ranger 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs

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