Reynard Badger, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His head has been shaved. His eyes are amber and beady.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Reynard was born in the east. At a young age he loved to build and create. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Reynard's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and he's repulsed by the pc
Ideals: Gifted, Persistence. Flaws: Ugly, Disease, Antagonistic. Bonds: Family. Occupation: Sage
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 5 (-3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 2100 sp. Tourmaline (60 gp). White pearl (60 gp). Chrysoprase (30 gp).
Dustin Brent, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He acts crazy and hedonistic. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Dustin was born in the west. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Persistence. Flaws: Hedonist. Bonds: Adventurer, Attractive, Immigrant. Occupation: Adventurer
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Norman Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He carries a battered halberd and tarnished whip as well. With a patchy red beard and wild red hair. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was always a brilliant, if unscrupulous mind. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Fighting, Gifted, Logical. Flaws: Antagonistic, Insane. Occupation: Stylist
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 90 pp.
Geoffrey Prescott, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his scythe. He has styled his chestnut hair well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to loving parents in a slum to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He struck the Guard job and began his own company from there.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Joker. Bonds: Attractive, Job, Poor. Occupation: Guard
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 41 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item.
John Harlow, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his bow ready. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a Miller, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Blacksmith soon after.
Motivation: Expand his business; and further expansion of business
Ideals: Fighting, Disciplined. Bonds: Poor, Attractive, Job. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Orc, Ignan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
Possessions: 100 gp.
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