Miles Bradley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he has a large black mantle and cape that has been intricately interwoven into his brown robe. His red hair is cut jaggedly and amateurishly. His hazel unseeing eyes seem to look past you.
Personality: Miles is depressed about a lot of things. He tends to be a nihilist. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the south his family was never financially stable. Through the years after Miles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Miles's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he's repulsed by the pc
Flaws: Ugly, Disease, Depressed, Antagonistic. Bonds: Poor. Occupation: Sailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Giant, Ignan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 gp.
Theodoric Yeardley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with Stetson hat. He wears a Stetson hat to hide his balding. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted from career to career and currently works as a Banker.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Banker
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Guy Huckabee, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man is wearing a perfectly clean shirt and pair of pants. He has styled his white hair well, parting it to the left. His eyes are likewise blue.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born several months after his mother was called into army service. His childhood dream was to be a Mercenary, but he was a colossal failure. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult.
Flaws: Hedonist. Bonds: Attractive, Job, Military, Rich. Occupation: Shoemaker
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Terran, Gnoll, Giant
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Sard (60 gp). Jasper (60 gp). Fiery yellow corundum (1500 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kyle Wentworth, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes are slightly larger than normal.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Flaws: Disease. Bonds: Adventurer, Rich, Attractive. Occupation: Navigator
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 5000 sp.
Lance Pickering, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is kept up in a ponytail inside a small hat. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Actor, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his brother; and to share knowledge with the world
Ideals: Gifted, Logical. Bonds: Attractive, Job, Religious, Family. Occupation: Actor
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 3200 sp.
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Their contribution stands as a beacon of hope for all adventurers!