Gerald Richie, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a moderate pudge and is not very fit. His golden hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. Gerald was born on a far western island where he grew up under the tutelage of his mother, an expert Dyer. He then took over the family business and is one of the better Dyer for hire.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it
Bonds: Job, Military, Immigrant, Enemies. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 100 gp. 1 Minor magic item.
Balimaar Myerscough, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown Stetson hat and brown clothes. His long red hair reaches down to his waist. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion
Ideals: Opinionated, Athletic. Flaws: Addict. Bonds: Adventurer. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 45 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +3
Possessions: 300 gp. Jasper (80 gp).
Aldous Kenley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His red hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 3 years old his parents immigrated from the west. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Actor job and began his own company from there.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Actor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 64 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 2000 sp. 1 Minor magic item.
Roland Lester, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. He wears his hair in dreadlocks. His ears are large.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered dancing. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. Tiger eye turquoise (11 gp). Sardonyx (50 gp). Emerald (800 gp).
Tim Quinton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. His red hair is styled in orderly dreadlocks. He has amber eyes and a white hat with a grey feather.
Personality: He is very quiet and rarely speaks above a whisper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Jeweler job and began his own company from there.
Motivation: Wants his loneliness to end; and expand his business
Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Job, Has a crush. Occupation: Jeweler
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Auran, Aquan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Breastplate.
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