Gilbert Marley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length blonde hair. He has several tiny amber earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.
Motivation: To reunite with his absent father; and he is compelled to act according to his religious beliefs
Ideals: Joker. Bonds: Rich, Family, Religious, Mentor. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp.
Lewis Holton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a spear on his belt. He carries with him a set of spears, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His brown hair is styled in orderly dreadlocks. His eyes are a pleasant blue.
Personality: He speaks before he thinks and is too direct. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born in the south to a Server, Lewis learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Server job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Server responsibilities is difficult.
Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: Job, Mentor. Occupation: Server
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 16 (+3) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 2500 sp.
Solomon Marleigh, Male Human [Permalink]
Personal [hide]
Description: A 5'8" southern man, he wears green leather gloves, a green jacket, and tight pants. He has chestnut hair. His face is covered beneath a completely black helmet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Solomon was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Adventurer for hire.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Mundane. Bonds: Job, Family, Mentor. Occupation: Adventurer
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Bertram Alton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair, when down, is lengthy. He has several tiny jet earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Rich, Family. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 400 gp.
Everard Budd, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He sports grey clothing, slightly heavier than average wear. He has moderate length brown hair. His fierce green eyes like to dwell on things.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He comes from a rich western family. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.
Motivation: He is greedy; and he feels kind of lost in life
Ideals: Athletic, Opinionated, Artistic. Flaws: Depressed. Bonds: Rich. Occupation: Assassin
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 3000 sp. Zircon (60 gp).
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