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Advanced [show]


Peter Graham, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears an entirely green suit with red socks and a vest with buckled shoes. He has auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Peter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved

Ideals: Artistic, Extrovert, Gifted. Bonds: Attractive. Occupation: Miner

Voice: Jittery and nervous

Attributes [hide]

Peter Graham, Male Human Bard 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +3, Arcana +5
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1000 gp. Sardonyx (40 gp).


Social Check DCs


Gunter Branson, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. His eyes are a pleasant violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gunter was born in the west. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Spy.

Motivation: To reunite with his absent father; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Poor, Job, Family. Occupation: Spy

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Branson, Male Human Cleric 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)13 (+1) 15 (+2)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp. Iolite (30 gp). Fire opal (700 gp). Red spinel (140 gp).


Social Check DCs


Dustin Marleigh, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep tan leather and dull red iron scale mail. With bright golden hair and a scraggly beard. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: An old rival family wants him found.

Ideals: Disciplined. Flaws: Addict. Bonds: Family, Slave, Adventurer. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

Dustin Marleigh, Male Human Bard 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)7 (-2) 16 (+3)12 (+1)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 sp. Azurite (7 gp). Pink pearl (160 gp). Eye agate (7 gp).


Social Check DCs


Gerald Barton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear brown tank tops with white pants. His hair is long and white with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His amber unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born in the east his family was never financially stable. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Servant for hire.

Motivation: To be a Tailor again.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Servant

Voice: Switch between two voices

Attributes [hide]

Gerald Barton, Male Human Adept 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 18 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)14 (+2) 9 (-1)13 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Clifford, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his kukri. He has styled his brown hair well, parting it to the left. His eyes are amber and beady.

Personality: He can speak with the recently deceased. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Manfred Clifford, Male Human Adept 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs

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