Heward Camden, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is well dressed, but even with his fine clothing he looks run-down. He wears his white hair down. He has brown eyes and a black hat with a violet feather.
Personality: Always inclined to offer people food he seems plenty friendly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Heward hails from a village terrorized by dire rats. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away; and someone believes him a fraud
Ideals: Philantrophist, Impeccable. Bonds: Enemies. Occupation: Armorer
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
Possessions: 100 gp.
Everard Beckwith, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tattered old clothes. His hair, while still mostly red, has prominent grey streaks. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. He is lazy and tries to find solutions quickly.
History: Everard was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Everard took refuge in the old dungeon and found the beat up mace and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his absent father; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Lazy. Bonds: Family, Nature. Occupation: Barber
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Undercommon, Goblin, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Jade (110 gp). Chrysoberyl (110 gp).
Reynard Carlisle, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left leg appears badly burned and disfigured. His tied-back hair is chestnut. He wears round tiny glasses practically rammed into his face.
Personality: Reynard wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Tailor for the past few years.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Disciplined, Entrepeneur, Logical. Bonds: Mentor, Job. Occupation: Tailor
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp. Zircon (50 gp).
Bernard Shelly, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. He has hazel eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Bernard lived on a farm with his father, near the main road leading to a nearby town. While studying, he fell in love. They married and had a son. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Bonds: Guardian, In love. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item.
Patrick Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear brown tank tops with pastel pants, and is pretty ugly. His chestnut hair is matted, messy, and big. His eyes are likewise gray.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He would rather hide behind his crafts than deal with other people.
History: Born to a Animal Trainer, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his music dream.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Justice, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Layabout
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
