Anselm Walpole, Male Human [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his green robe, and carries clubs. His deerstalker hat is riddled with cuts and holes. He has a dull look in his gray eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting. Flaws: Ugly, Greedy, Impulsive, Disease. Occupation: Seamstress
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 40 pp. White opal (1400 gp). Amber (160 gp). Violet garnet (200 gp). Tiger eye turquoise (16 gp). 1 Minor magic item.
John Colby, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears dark leathers with embroidery. His white hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.
History: John hails from a village terrorized by brigands. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Someone believes him a fraud; and many brigands want him driven away
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Baker
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
John Acton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a blue costume with the symbols of his god on his torso, marred by teas. He sports a long white beard, and similarly colored long hair. This gray eyed easterner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Persistence, Opinionated, Logical. Flaws: Ugly, Insane. Occupation: Mason
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Dean Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a white shirt with thin blue vertical stripes and grey pants. He has a hunchback. He has a golden handlebar mustache and slicked back golden hair. His brown eyes peer out from beneath his top white hat.
Personality: Dean is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.
History: Sold as a small child to a brothel owner, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Dean reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and human compassion
Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Mentor, Military. Occupation: Server
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Gold and topaz bottle stopper cork (600 gp). Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item.
Peter England, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man dresses in black turtlenecks beneath a white coat with pastel slacks. With a patchy blonde beard and wild blonde hair. He has blue eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born several months after his mother was called into army service. As a young adult he joined a group advocating for an improvement in Human conditions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Further expansion of business; and he is terrified, and will act out of fear
Flaws: Fearful, Racist. Bonds: Family, Military, Job. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Goblin, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
