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NPC Generator

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Advanced [show]


Heward Yardley, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean grey cloak covering his clean studded leather. He is muscular with a powerful set of arms. His hair, while still mostly black, has prominent grey streaks. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his son; and to unite with his sister

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Heward Yardley, Male Human Fighter 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)9 (-1) 11 (+0)15 (+2)
Skills Insight +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 700 gp. Sardonyx (30 gp). Tiger eye turquoise (10 gp). Aquamarine (600 gp). Peridot (30 gp). Aquamarine (600 gp). Red garnet (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Blankley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. With bright red hair and a scraggly beard. His hazel eyes peer out from beneath his broad green hat.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to loving parents in a slum to the south. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Justin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Bonds: Poor, Slave, Enemies, Has a crush, Adventurer. Occupation: Jeweler

Voice: Aggressive tone

Attributes [hide]

Justin Blankley, Male Human Sorcerer 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +0, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 21000 sp. 1 Darkwood Buckler. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Alexandre Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. He carries a battered spear and tarnished longsword as well. He has styled his auburn hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in the south to a Hunter, Alexandre learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He left for the south, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and to be a brewer again

Ideals: Fighting. Flaws: Insane. Bonds: Rich, Attractive, Immigrant, Job. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Alexandre Blackwood, Male Human Druid 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)9 (-1) 6 (-2)17 (+3)
Skills History +2, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Chrysoberyl (140 gp). Blue sapphire (1300 gp). Chrysoberyl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Darby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fancy green suit. His long silver hair is drawn into a two foot long braid. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and doesn't want to be a carter and was forced into it by his family

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Rich, Family, Enemies. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Bertram Darby, Male Human Paladin 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)11 (+0) 13 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. Solid gold idol (1200 gp). 1 Minor magic item.


Social Check DCs


Guy Kensley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a colorful flower in his white hair. His eyes, though not visible through his cowl, are hazel.

Personality: While he acts the brute, he is far gentler than he would appear. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Guy was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Dilettante job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new dilettante responsibilities is difficult

Ideals: Fighting, Philantrophist. Bonds: Attractive, Job, Mentor. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Guy Kensley, Male Human Warlock 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Rhodochrosite (16 gp). Azurite (16 gp). Red garnet (120 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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