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NPC Generator

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Advanced [show]


Godfrey Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. His white hair is lengthy. His eyes are amber and he is always smoking a pipe.

Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a wizard, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Priest and found it very stressful. He has set out to sabotage the competition.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Flaws: Fearful. Bonds: Religious, Mentor, Job. Occupation: Priest

Voice: Scratchy, weak

Attributes [hide]

Godfrey Gentry, Male Human Commoner 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)15 (+2) 8 (-1)10 (+0)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Robert Fawcett, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is singed and shortened. His blue unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Ugly, Disease, Antagonistic. Bonds: Rich. Occupation: Butcher

Voice: Sensual and smooth

Attributes [hide]

Robert Fawcett, Male Human Cleric 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 500 gp. Onyx (70 gp). Alexandrite (600 gp). Alexandrite (600 gp). Violet garnet (600 gp).


Social Check DCs


Rolf Melancon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large blue jacket. His hair, while still mostly silver, has prominent grey streaks. He has violet eyes and a blue hat with a white feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Job, Nature. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Rolf Melancon, Male Human Sorcerer 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 8 (-1)10 (+0)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 600 gp. Gold and topaz bottle stopper cork (1600 gp). Gold dragon comb with red garnet eye (1600 gp). Golden circlet with four aquamarines (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is very quiet and rarely speaks above a whisper. He would rather hide behind his crafts than deal with other people.

History: When he was but 7 years old his parents immigrated from the north. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Nature, Family. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Wakefield, Male Human Monk 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 9 (-1)10 (+0)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 30000 cp. Star ruby (1100 gp). Blue sapphire (1100 gp). Deep blue spinel (800 gp). Violet garnet (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Byron, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears an entirely pastel suit with black socks and a vest with buckled shoes, marred by teas. His chestnut hair is heavily combed to the right. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he's attracted to the pc

Flaws: Ugly, Mundane. Bonds: Has a crush, Slave, Immigrant. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Diggory Byron, Male Human Fighter 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 59 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs

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