Geoffrey Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His red hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk
Ideals: Artistic. Bonds: Rich, Adventurer, Job, Slave. Occupation: Barkeep
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 200 gp. Amethyst (40 gp). Smoky quartz (50 gp). Golden pearl (40 gp). Red garnet (40 gp).
Charles Fidget, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in an above average manner. His black hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a minor phobia of water and hates getting wet.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cursed with a spirit at a very young age, Charles has worked very hard to control his curse. He became a Unemployed soon after.
Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg
Flaws: Fearful, Disease. Bonds: Attractive, Job, Religious. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2100 sp. Red garnet (130 gp). White pearl (130 gp).
Theodoric Presley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and dresses in collared shirts and wears a proper scarf over his head. His left hand appears badly burned and disfigured. He wears his auburn hair down. His eyes are brown.
Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and his spouse's relatives view him with great suspicion
Ideals: Artistic, Joker, Entrepeneur. Flaws: Ugly. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 6 (-2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp.
Dustin Rutland, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light blue in addition to tight pants. His auburn hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He dislikes all the random violence that takes place in the east. He is obsessed with his god.
History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Pacifist, Fighting. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Laborer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 27000 cp.
Gunter Lincoln, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. His hair is greying and his face has many wrinkles. His violet unseeing eyes seem to look past you.
Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gunter's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: Revenge; and he wants revenge against gnolls
Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Attractive, Enemies. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
