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NPC Generator

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Advanced [show]


Henry Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in brown turtlenecks beneath a green coat with white slacks. His tied-back hair is red. His eyes are blue and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Henry lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Henry Beckwith, Male Human Druid 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills Arcana +4, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 300 gp. 1 Half-Plate. 1 Banded mail. 1 Full Plate.


Social Check DCs


Norman Rutherford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. His black hair is cut short. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Disciplined. Flaws: Impulsive, Antagonistic. Bonds: Poor, Mentor. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Norman Rutherford, Male Human Barbarian 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 44 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)11 (+0) 10 (+0)11 (+0)
Skills Athletics +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3

Possessions: 60000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Brass mug with jade inlays (200 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Geoffrey Wellington, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is an epitome of beauty. He has black hair. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Geoffrey studied abroad. His childhood dream was to be a Roofer, but he was a colossal failure. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Opinionated, Gifted. Bonds: Attractive, Job. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Geoffrey Wellington, Male Human Cleric 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)7 (-2) 12 (+1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Hadlee, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is renowned for his bright red suits and hats. He is tall, broad shouldered and powerfully built. His golden hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is almost excessively polite to everyone, even when angry. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and money/treasure

Ideals: Gifted. Flaws: Shy, Disease, Depressed. Bonds: Rich. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Gilbert Hadlee, Male Human Warrior 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)14 (+2) 12 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 25000 cp. 1 Superior lock. 1 Masterwork manacles. 1 Disguise kit.


Social Check DCs


Randal Shelley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. He also is a firm believer in the manly ideal.

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He has a crush on the local Gardener; and he wants to get laid

Flaws: Ugly, Impulsive. Bonds: Has a crush, Immigrant. Occupation: Carter

Voice: Voice breaks

Attributes [hide]

Randal Shelley, Male Human Warlock 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp.


Social Check DCs

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