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NPC Generator

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Advanced [show]


Everard Northcott, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears brown cloth garments or leather armor. He wears his blonde hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves telling others what to do and how they should feel about things. He has all his life been fascinated with painting.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Everard was left his father's suit of armor and trained in its use and care. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Opinionated, Artistic. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Everard Northcott, Male Human Aristocrat 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 8 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)17 (+3) 13 (+1)12 (+1)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


William Huckabee, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a grey and pastel handkerchief worn on his left side. His hair is blonde and very short. His skin is flawless and his blue eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army

Ideals: Joker, Fighting. Bonds: Attractive, Religious, Military, Debt. Occupation: Engraver

Voice: Low range voice

Attributes [hide]

William Huckabee, Male Human Paladin 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)17 (+3) 15 (+2)15 (+2)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Orc, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 15000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (700 gp). 1 Minor magic item.


Social Check DCs


Rolf Shirley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. With bright white hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Always inclined to offer people food he seems plenty friendly. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to travel the world and help people.

Motivation: He has passion for adventuring and risk; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Insane, Impulsive. Bonds: Rich, Immigrant, Adventurer. Occupation: Cartwright

Voice: Pronounces O like U

Attributes [hide]

Rolf Shirley, Male Human Expert 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Athletics +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Gunter Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear brown tank tops with red pants. His auburn hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Professionalism. Flaws: Addict. Bonds: Guardian, Poor, Family. Occupation: Miner

Voice: Booming voice

Attributes [hide]

Gunter Atterton, Male Human Wizard 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)16 (+3) 10 (+0)13 (+1)
Skills Arcana +6, Survival +3
Senses Passive Perception 10
Languages Common, Terran, Sylvan, Ignan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 400 gp. Black pearl (1000 gp). Freshwater pearl (12 gp). 1 Minor magic item.


Social Check DCs


Thomas Chatham, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. His silver hair is lengthy. His green eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He is searching for what he claims is his rightful reward.

Motivation: Wants his loneliness to end; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Fighting. Bonds: Adventurer, Job, Has a crush. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Thomas Chatham, Male Human Warlock 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Stealth +1, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs

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