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Advanced [show]


Gerald Gresham, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. He is an epitome of beauty. His hair is short and golden. His hazel eyes lackadaisically let the world flow into them.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels kind of lost in life.

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Shipwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerald Gresham, Male Human Wizard 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 8 (-1)10 (+0)
Skills Animal Handling +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Pink pearl (40 gp). Moss agate (6 gp).


Social Check DCs


Don Badger, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears dark leathers with embroidery. With bright golden hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Mentor, Family. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Don Badger, Male Human Bard 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Athletics +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs


Drogo Brady, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a worn and beaten armor. His auburn hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are gray.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the south was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: He is content; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Gardener

Voice: Soft and melodious

Attributes [hide]

Drogo Brady, Male Human Aristocrat 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 1 Small steel mirror. 1 Crowbar. 1 Good lock.


Social Check DCs


Diggory Ogden, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His golden hair has been sun bleached extensively. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Further he is a bit of a stoner and is frequently out of it.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His relatives are trying to arrange a marriage; and he is unsatisfied with his job

Flaws: Addict. Bonds: Job, Nature, Family. Occupation: Tailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Diggory Ogden, Male Human Ranger 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)16 (+3) 12 (+1)17 (+3)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Infernal, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 400 gp.


Social Check DCs


Gerald Sherwood, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his kukri. His chestnut hair, when down, is lengthy. His eyes, though not visible through his cowl, are blue.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Gerald Sherwood, Male Human Fighter 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 15 (+2)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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