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NPC Generator

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Advanced [show]


Lance Lancaster, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a brown suit, blue shirt, and brown tie. His auburn hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by orcs. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he's looking for his big break

Flaws: Impulsive. Bonds: Immigrant, Attractive, Enemies, Adventurer. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Lance Lancaster, Male Human Adept 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)10 (+0) 17 (+3)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Just what you see.


Social Check DCs


Guy Hartford, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears a faded coat and loose pants complete with Stetson hat. His long chestnut hair is drawn into a two foot long braid. His eyes are brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His mother raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted, Optimist. Flaws: Racist. Bonds: Nature, Religious. Occupation: Performer

Voice: Spits words with contempt

Attributes [hide]

Guy Hartford, Male Human Wizard 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)11 (+0) 10 (+0)14 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 400 gp. Blue quartz (6 gp). Rhodochrosite (6 gp). Jasper (60 gp).


Social Check DCs


Reynard Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a pastel armored body suit, with a simple blue line shooting up and back down. He has brown hair. He is very pretty but has cold, dead eyes.

Personality: Reynard wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: He is greedy; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Disciplined, Joker, Artistic. Bonds: Attractive. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Reynard Carlisle, Male Human Barbarian 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)9 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Peridot (70 gp). Blue quartz (14 gp). Citrine (70 gp). Zircon (70 gp). 1 Masterwork Light wooden shield.


Social Check DCs


Dean Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a long golden beard with little hanging trinkets. His brown eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Doctor. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Dilettante, but he got bored and became a Doctor. He has worked as a Doctor like his father before him.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Bonds: Job. Occupation: Doctor

Voice: Spits and sputters

Attributes [hide]

Dean Bentley, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 21000 sp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Adelard Barclay, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a monstrous two handed axe. He has a long brown beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. He also has developed a complete distrust of the Miller profession.

History: Adelard was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Job, Family, Adventurer. Occupation: Baker

Voice: Smooth and feminine

Attributes [hide]

Adelard Barclay, Male Human Warlock 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)9 (-1) 17 (+3)8 (-1)
Skills History +2, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Coral (60 gp).


Social Check DCs

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