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NPC Generator

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Advanced [show]


Frederick Sherwood, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. His blonde hair is matted, messy, and big. His thin eyebrows rest above his beady green eyes.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.

History: A powerful brothel owner made him what he is. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Debt. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Frederick Sherwood, Male Human Aristocrat 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Deception +4, Insight +2
Senses Passive Perception 9
Languages Common, Gnoll, Draconic
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2

Possessions: 5000 sp. Golden yellow topaz (1300 gp). Red spinel (70 gp). Rock crystal (50 gp). Red garnet (70 gp). Amethyst (70 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of the sun god on his torso. He has a moderate pudge and is not very fit. He wears a top hat to cover his moderate length red hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is an amazing painter.

History: Roger was raised in a hard working conservative environment. Roger abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Selfish. Bonds: Job, Adventurer, Slave. Occupation: Interpreter

Voice: Sleepy voice

Attributes [hide]

Roger Haley, Male Human Adept 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp.


Social Check DCs


Clerebold Hadley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He dresses in yellow turtlenecks beneath a pastel coat with black slacks. His hair is short and auburn. He has green eyes and a yellow hat with a pastel feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He got into the Navigator business at a young age. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Navigator.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Gifted. Flaws: Mundane. Bonds: Family, Job, Nature. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Clerebold Hadley, Male Human Bard 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)12 (+1) 11 (+0)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter England, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears grey painted combat armor at almost all times. He wears a colorful flower in his white hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Gunter England, Male Human Barbarian 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 16 (+3)8 (-1)
Skills Persuasion +1, Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Trym Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with deerstalker hat. His black hair is slicked back into a classic pompadour. He has gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. In his 16th year, his parents were killed by a gnolls raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and someone believes him a fraud

Ideals: Impeccable, Fighting. Flaws: Insane, Ugly. Bonds: Enemies. Occupation: Locksmith

Voice: Sensual and smooth

Attributes [hide]

Trym Hale, Male Human Barbarian 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 83 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 14 (+2)10 (+0) 14 (+2)8 (-1)
Skills Performance +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 300 gp. Rock crystal (50 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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