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NPC Generator

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Advanced [show]


Hunter Halsey, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He typically wears tan cloth garments or leather armor. His brown hair, when down, is lengthy. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a island tribe. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Hunter's mother didn't care for him much, and the feeling was mutual. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic, Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Hunter Halsey, Male Human Warrior 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Performance +5, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. Golden pearl (100 gp). Blue quartz (16 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Jocelyn Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown armored body suit, with a simple black line shooting up and back down. His moppish auburn hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of western immigrants he idolized his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk.

Bonds: Immigrant, Attractive, Adventurer, Religious. Occupation: Interpreter

Voice: Switch between two voices

Attributes [hide]

Jocelyn Stansfield, Male Human Wizard 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 18 (+4)16 (+3)
Skills Performance +6, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 900 gp.


Social Check DCs


Bernard Anderton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his blue robe and has his halberd always slung over his shoulder. He has wavy golden hair. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Bernard was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he's looking for his big break

Ideals: Optimist. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Bernard Anderton, Male Human Rogue 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)7 (-2) 14 (+2)10 (+0)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 400 gp. Silver pearl (110 gp). Pink pearl (110 gp). Rhodochrosite (11 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Southey, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. He has no hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Robert wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the west to a Sailor, Robert learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He then took over the family business and is one of the better Sailor for hire.

Motivation: He feels the way he acts is they only way to get by in the world; and money/treasure

Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Rich, Job, Slave. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Robert Southey, Male Human Druid 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is dressed in a clean green cloak covering his clean studded leather. His chestnut hair is cut short. His eyes are likewise hazel.

Personality: Trey is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Revenge; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Mentor, Adventurer, Enemies. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Trey Kimberley, Male Human Expert 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills History +5, Survival +4
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 30000 cp. Sapphire pendant on gold chain (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp).


Social Check DCs

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