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NPC Generator

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Advanced [show]


Robert Willoughby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in grey turtlenecks beneath a white coat with grey slacks. His auburn hair is styled in orderly dreadlocks. His blue eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.

Bonds: Adventurer, Slave, Rich, Job. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Robert Willoughby, Male Human Expert 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills Athletics +3, Deception +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Iolite (30 gp). Fire opal (600 gp). Chrysoberyl (150 gp). Golden yellow topaz (1000 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Solomon Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair and beard is wavy and long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Solomon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a font of random trivia from the lore and stories he has discovered

History: Solomon was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his singing dream.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Fighting, Athletic, Artistic, Logical. Bonds: Attractive. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Solomon Kelsey, Male Human Barbarian 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)12 (+1) 16 (+3)16 (+3)
Skills Intimidation +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Raymond Heiser, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. His chestnut hair, when down, is lengthy. His amber eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the east to a Unemployed, Raymond learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a Unemployed soon after.

Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Shy, Impulsive. Bonds: Attractive, Job. Occupation: Unemployed

Voice: Dark and ominous

Attributes [hide]

Raymond Heiser, Male Human Barbarian 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)15 (+2) 13 (+1)16 (+3)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Fidget, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, typically a more casual-formal manner, and a wedding ring on his left hand. He wears a top hat to hide his balding. His fierce gray eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up sickle and armor he uses now. He now spends his time doing works of charity.

Motivation: Wishes to resurrect an old love; and his religion dominates his actions

Ideals: Joker, Philantrophist. Bonds: Attractive, In love, Nature. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Wymar Fidget, Male Human Wizard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)6 (-2) 6 (-2)12 (+1)
Skills Intimidation +3, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear black clothing when he does not wear armor. He is muscular with a powerful set of arms. He has moderate length red hair. His eyes are hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. In his 11th year, his parents were killed by a gnolls raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother; and a deep hatred of gnolls

Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Enemies, Family. Occupation: Shoemaker

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Gentry, Male Human Expert 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 12 (+1)18 (+4)
Skills Athletics +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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