Everard Allerton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a black costume with the symbols of death on his torso. With bright brown hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Bounty Hunter, his mother struggled to pay the bills. Through the years after Everard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Everard's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Body Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Infernal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp. 1 Darkwood Shield. 1 Chain shirt. 1 Half-Plate.
Anselm Stansfield, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. He keeps his long blonde hair kept up in a rat tail. His violet eyes dart from person to person.
Personality: Stoic and calm, he prefers to meditate than take action. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He has never given up on his poetry dream.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Disciplined, Artistic. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Merchant
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp. Golden yellow topaz (400 gp). Bloodstone (30 gp). 1 Minor magic item.
Trym Sydney, Male Human [Permalink]
Personal [hide]
Description: He wears a tan tunic with white highlights, and long grey pants that bunch up around his shoes. He carries with him a set of greatswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his silver hair to look like a famous performer. His eyes are brown and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: An old rival family wants him found; and further expansion of business
Ideals: Fighting, Pacifist. Flaws: Shy. Bonds: Religious, Job, Family. Occupation: Bather
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 100 gp. A pair of silk slippers encrusted with tiny pearls. (50 gp). Sapphire pendant on gold chain (700 gp). 1 Half-Plate. 1 Half-Plate.
Drogo Burton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a wide-brimmed hat to hide his balding. His green eyes are slightly larger than normal.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Drogo was born the youngest of three triplets. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Drogo's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Family. Occupation: Spy
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Orc
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Randal Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He wears his hair in dreadlocks. His green unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Entrepeneur. Flaws: Disease, Insane. Bonds: Rich. Occupation: Detective
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 54 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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