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NPC Generator

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Advanced [show]


Peter Harlan, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He is portly but not overly obese. He keeps his long brown hair kept up in a rat tail. He has a dull look in his gray eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Farmer, who enjoyed hunting, Peter was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Secretive, Ugly. Bonds: Nature, Adventurer. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

Peter Harlan, Male Human Expert 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)16 (+3) 19 (+4)9 (-1)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Gnoll, Undercommon, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Guy Haley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. He has done his best to style his brown hair to look like a famous performer. His eyes are violet and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.

History: Sold as a small child to a necromancer, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and wishes to resurrect an old love

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Immigrant, Mentor. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Guy Haley, Male Human Fighter 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)16 (+3) 8 (-1)15 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Infernal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 800 gp. Red spinel (140 gp).


Social Check DCs


Chad Brandon, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He has moderate length chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the west his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants his loneliness to end.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Has a crush, Poor, Religious. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Chad Brandon, Male Human Cleric 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 20000 cp.


Social Check DCs


Conrad Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, grey cloak. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Rich, Military, Enemies. Occupation: Body Guard

Voice: Slurs words

Attributes [hide]

Conrad Everleigh, Male Human Expert 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)10 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3200 sp.


Social Check DCs


John Holton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown small hat and brown clothes. His moppish white hair is in a traditional bowl cut. His green unseeing eyes seem to look past you.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Assassin father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new bricklayer responsibilities is difficult

Flaws: Disease, Antagonistic, Lazy. Bonds: Adventurer, Job. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

John Holton, Male Human Expert 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)13 (+1) 10 (+0)15 (+2)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1

Possessions: 200 gp.


Social Check DCs

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