Diggory Byron, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fancy brown suit. His hair is white and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He became a Bowyer soon after.
Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new bowyer responsibilities is difficult
Ideals: Joker, Gifted, Impeccable. Bonds: Attractive, Job, Rich. Occupation: Bowyer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Cory Hallewell, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this western man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Eccentric and domineering, Cory will drive conversation. He never wears the same outfit twice, unless he absolutely has to.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Athletic, Extrovert, Artistic. Flaws: Insane. Occupation: Miner
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 62 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 600 gp. Jasper (70 gp).
Manfred Coombs, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long silver hair kept up in a rat tail. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised by priests from a young age. He was an athlete and attended two major summer competitions. He never won. He struck the Interpreter job and began his own company from there.
Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job
Ideals: Athletic. Bonds: Attractive, Job, Religious, Mentor. Occupation: Interpreter
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Gnoll, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 pp. Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).
Shane Walcott, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart from person to person to random spaces in the air.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with a lost civilization.
History: He was raised in a forest tribe. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has money and likes to spend it.
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Beggar
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Raymond Lester, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow coat over a green low-cut shirt, and a Stetson hat upon his head. He has a moderate pudge and is not very fit. His chestnut hair is greasy and uncared for. His eyes are amber and beady.
Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.
History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Courier again; and expand his business
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Herbalist
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp. 2 Alchemist’s fire. 4 Antitoxin. 3 Acid flasks.
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